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Entity Automation for VBS3 Game Environment

Customer

U.S Army, PEO STRI
Mission Command Training Centers

Application

Integrated voice communications and entity automation for gaming training environment in support of mission command training events.

U.S. Army Garrison-Hawaii's Directorate of Plans, Training, Mobilization and Security

U.S. Army Garrison-Hawaii's Directorate of Plans, Training, Mobilization and Security

Challenges &
Solutions

The challenge requirements are listed in blue; ASTi's applicable components are in black:

U.S. Army Garrison-Hawaii's Directorate of Plans, Training, Mobilization and Security

U.S. Army Garrison-Hawaii's Directorate of Plans, Training, Mobilization and Security

Reduced Exercise Overhead & Increased Throughput

During Army training exercises, highly-skilled staff frequently performed low-level tasks. These tasks included listening to virtual radios for trainee battle commands and manually triggering VBS3™ tactical game scripts to activate entity behaviors. Training a single soldier in a standard platoon maneuver with four tanks required fifteen soldiers to role-play tank drivers, gunners, and other minor roles. The Army needed a cost-effective, drop-in simulation that could increase trainee throughput while reducing instructor and role-player workload.

ASTi’s Construct automated overhead tasks, producing a trainee throughput increase of 15 to 1. Before, exercises required 15 soldiers to support one command trainee; with Construct, all 16 soldiers can train simultaneously. To achieve Live Virtual Constructive (LVC) training capabilities, Construct automated Virtual Battlespace 3 (VBS3)-generated tanks using animated entities that can recognize and understand human speech. As a result, trainees and animated entities can correspond over virtual radios, and tank entities exhibit realistic behaviors, such as moving into formations, traversing to waypoints, and shooting at targets.

Increased Reliability & Guaranteed Interoperability

The Army’s legacy, in-game VBS3 virtual radios were unreliable, causing exercise downtime and decreasing throughput. Additionally, the virtual radios were not interoperable with the customer’s Live Virtual Constructive-Integrating Architecture (LVC-IA). This architecture links Games For Training to virtual simulators, like the Aviation Combined Arms Tactical Trainer (AVCATT) and Close Combat Tactical Trainer (CCTT).

ASTi replaced the virtual radios with Voisus, a radio communication environment providing guaranteed interoperability across the LVC-IA program. Voisus encompasses games, virtual simulators, and constructive simulations, such as OneSAF. Additionally, Voisus is field-proven across all of the DoD’s training programs, including the following:

  • Air Force DMO
  • Navy NASMP and NCTE
  • Marine Corps ADVTE
  • Joint Staff JNTC

Increased Simulation Fidelity

The legacy VBS3 radios could not operate in all of the LVC-IA virtual simulators’ advanced communication modes. To communicate with VBS3 game players, aircrews using AVCATT helicopter simulators set up and operated onboard radios in an unrealistic, dumbed-down manner.

Voisus’s radio environment shares the same technology of past radios that ASTi successfully integrated into the Army’s multi-million dollar helicopter simulators. Additionally, Voisus offers trainees advanced crypto and frequency hopping radio modes and physics-based interference and ranging effects.

Components Deployed

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